Rock Paper Shotgun gets hands on with Never’s Endthe strategy RPG from Hypersect. The tactics-based game has layer upon layer of systems-driven combat that is sure to challenge players.

I’m currently fighting a skeleton king and his retinue inside a crypt. It’s not going so brilliantly, mostly because I forgot to give two of my four characters weapons, and when you punch armored skellingtons with your bare hands in Never’s End, you lose a point of health. Argh, I hate when games treat me to the consequences of my inactions!

While not unfair in combat, Never’s End is clearly about making gamers consider their actions at every moment of gameplay, bringing a level of strategy and forethought necessary to see it through. Along with these choices, adventurers are expected to keep up with the game’s elemental systems that will give them an advantage in fights, not just physically, but in the environment as well.

Still, I’m compensating for my blunder using heat transfer. I’ve dropped the temperature in the middle of the chamber, shifting energy from three different tiles to one tile by a pillar. This is paying off in two ways. Firstly, I’ve conjured an icy haze, lowering the accuracy of the other side’s ranged units (a crossbow skellybro and two gobby giant spiders). Secondly, I’ve created a windstorm, sucking the advancing revenants into the super-heated tile and slamming them together for a bit of damage.

Never’s End is already receiving comparisons to highly touted games like Final Fantasy Tactics, and it’s not hard to see why. Check out the demo and wishlist to be ready to take on the adventure when Never’s End releases on Steam in 2026!