Assault Android Cactus Developer Witch Beam Featured on GamesIndustry

Games developers will always face incredible competition in the games industry, and earning visibility in the space can be difficult for smaller developers. GamesIndustry’s Brendan Sinclair interviewed Assault Android Cactus developer Witch Beam’s Tim Dawson during GDC and shared Tim’s journey from working for Sega to becoming part of a critically-acclaimed indie studio in a […]

Marble Mountain rolls onto Polygon during GDC 2016

Marble Mountain is Lightning Rock’s VR-compatible platformer that draws inspiration from the classic action of Marble Madness and Super Monkey Ball as well as the cinematic set pieces of Indiana Jones. Polygon’s Colin Campbell played Marble Mountain using a HTC Vive during a GDC 2016 demo and shared his hands-on impressions. To read the full […]

Gamasutra Reports IGDA’s Initiative to take on Unpaid Development Crunch Time

The International Game Developers Association (IGDA) announced plans to track unpaid crunch time within the gaming industry through its annual Game Developer Satisfaction Survey. Gamasutra reported on the initiative and spoke with IGDA Executive Director Kate Edwards to learn more about the IGDA’s concerns with the industry practice. To read the full article, please visit: […]

Kinda Funny Games Gets Adventurous with Epistory Livestream

Kinda Funny Games’ GDC 2016 livestream coverage included Epistory, the atmospheric adventure game from Fishing Cactus. The stream demonstrated how players can solve puzzles, defeat waves of enemies and explore a magical papercraft world using Epistory’s typing mechanics. To view the archive, please jump to the 2:38:15 timestamp here: https://www.twitch.tv/kindafunnygames/v/54790364