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Readwrite Imagines Satisfyingly Complex Structures in Automate It
There is an itch that most games aren’t designed to scratch – an itch that takes the form of processing lines, just-in-time stages, and the ingenious shortcutting of routines and interactions. For Readwrite’s Paul McNally, Automate It, the handcrafted level-based puzzle sim from developer South Blue Moon and publisher Forklift Read more…