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VICE Weaves Through Time in Preview for Baladins’ Newest Content Update

VICE embarks on a merry quest across Hobland in their preview of the latest content update for Baladins, the whimsical tabletop RPG-inspired co-op fantasy developed by Seed by Seed and published by Armor Games Studios, available now on PC via Steam. Baladins is the cutest little RPG that’s disguised as a tabletop game. Read more…

By Robert Brown, 1 year ago
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IGN Explores a New Wilderness with Trailer for the Drill Core “Jungle Update”

IGN pushes boundaries and breaks rocks with a new trailer for the latest “Jungle Update” from Drill Core, the platform miner simulator from developer Hungry Couch and publisher tinyBuild, available now on PC via Steam Early Access! “Drill Core is available now in Steam Early Access. Watch the Drill Core Read more…

By Robert Brown, 1 year ago
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PCGamesN Battle Post-Nuclear Peril in Demo for PvE Shooter Phantom Line

PCGamesN’s Lauren Bergin perseveres against the paranormal in Phantom Line, the PvE cooperative tactical shooter set in a post-nuclear continent overrun by paranormal activity from former lead BioShock and Cyberpunk 2077 developers at Antistatic Studios. A demo is available now on PC via Steam! “Blending the hopelessness of Stalker 2 Read more…

By Robert Brown, 1 year ago
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Bleeding Cool Constructs a Holy Brewery in Ale Abbey, Out Now on Steam Early Access

Bleeding Cool’s Gavin Sheehan concocts the finest of holy ale from the halls of a Monastery in Ale Abbey, the medieval brewing tycoon game from developer Hammers and Ravens, and Bordeaux-based publisher Shiro Unlimited, now available on Steam Early Access today! The game will have you working as a monk Read more…

By Robert Brown, 1 year ago
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Nintendo Life Drives Out Demonic Invasion in Momodora: Moonlit Farewell

Nintendo Life‘s Ollie Reynolds dives into the enchanting pixelated world of Momodora to save the village of Kaho from demonic invasion for Momodora: Moonlit Farewell, the pixel art Metroidvania sequel to the 800,000 unit-selling Momodora: Reverie Under the Moonlight from developer Bombservice and publisher PLAYISM. “Moonlit Farewell is a noticeable Read more…

By Robert Brown, 1 year ago
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Destructoid Digs into Massive Expansion of Scarlet Hollow with The Roads Untraveled Update Arriving Mar. 3

Destructoid’s Joseph Luster digs deep into the Hollow’s cold, dark earth to excavate details around The Roads Untraveled update coming to Scarlet Hollow, the award-winning episodic horror-mystery developed by Black Tabby Games (Slay the Princess), on Monday, March 3rd in tandem with the start of Steam’s Visual Novel Fest. Scarlet Read more…

By Robert Brown, 1 year ago
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The New York Times Restores a Fallen World in ENDER MAGNOLIA: Bloom in Mist

The New York Times cleanses the world of evil in their glowing review of ENDER MAGNOLIA: Bloom in the Mist, the sequel to the critically-acclaimed dark fantasy metroidvania fairy tale ENDER LILIES: Quietus of the Knights, which sold more than 1.5 million copies from publisher Binary Haze Interactive! Join Lilac Read more…

By Robert Brown, 1 year ago
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PC Gamer Recognizes Demonschool among 2025’s Most Anticipated RPGs

PC Gamer’s Robin Valentine assembles a gameplan to battle big weirdos as he highlights 2025’s biggest upcoming RPGs including Demonschool, the school-life tactics RPG with hints of Persona, Shin Megami Tensei, and Italian horror cinema from developer Necrosoft Games and publisher Ysbryd Games. “Combining a Persona-inspired visual style and cast Read more…

By Robert Brown, 1 year ago
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Gematsu Prepares for a Chaotic Alien Invasion with Crashlands 2 Release Date

If the solution to corporate burnout is a nice relaxing vacation, then Gematsu’s Sal Romano has all the more reason to crash out in the aptly named Crashlands 2, the comedic open-world crafting RPG and sequel to Crashlands ,which has amassed more than 1.8 million downloads. Developed by studio Butterscotch Shenanigans, Crashlands Read more…

By Robert Brown, 1 year ago
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Readwrite Imagines Satisfyingly Complex Structures in Automate It

There is an itch that most games aren’t designed to scratch – an itch that takes the form of processing lines,  just-in-time stages, and the ingenious shortcutting of routines and interactions. For Readwrite’s Paul McNally, Automate It, the handcrafted level-based puzzle sim from developer South Blue Moon and publisher Forklift Read more…

By Robert Brown, 1 year ago

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