Games developers will always face incredible competition in the games industry, and earning visibility in the space can be difficult for smaller developers. GamesIndustry’s Brendan Sinclair interviewed Assault Android Cactus developer Witch Beam’s Tim Dawson during GDC and shared Tim’s journey from working for Sega to becoming part of a critically-acclaimed indie studio in a front-page feature.

To read the full article, please visit: http://www.gamesindustry.biz/articles/2016-04-07-life-as-an-indie-obscurity-triage-and-trust-issues

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