The Guardian’s Sarah Thwaites dives into the creative process behind the creation of Prove You’re Human, the first-person narrative adventure about convincing an AI it’s not human from award-winning 1000xRESIST developer sunset visitor 斜陽過客 and Black Tabby Publishing, in a recent interview with sunset visitor 斜陽過客’s founder Remy Siu.
Prepare for the upcoming existential crises by getting in tune with Remy’s approach to game development, and see how the team handles psychological horror in a world where the digital and analog intertwine.
The story orbits around Santana, a living, breathing person who’s chosen to split herself in two for work, with her digital clone sent to test a corporate product, a computing system called Mesa. “A large part of [why Santana chooses to do this] is to allow her meat body a life that she doesn’t have, while the digital version of her gets to labour,” says Siu. As Santana’s copy wades into increasingly murky ethical waters, she becomes entangled with Mesa, completing surreal 2D and 3D Captchas to investigate the cyber-world and halt the hallucinations.
The idea of separating oneself from work is a particularly interesting draw for Sunset Visitor, whose developers have roots in a range of creative disciplines. “As artists, we’re often most in tune with our work when it’s a real part of our lives, and vice versa,” notes Siu. During the conception period of Prove You’re Human, the team discussed the micro-labours people undertake in their day-to-day lives, including what is used to train AI models. “What does labour mean right now?” asks Siu. “And, what kind of relationship do people have with that, because that is constantly shifting and evolving, especially in this time,” he adds.
Check out Sarah’s full interview over at The Guardian here! For more information on Prove You’re Human ahead of launch, visit the official website, follow developer sunset visitor 斜陽過客 on Bluesky and X/Twitter, and join the official Discord and Reddit communities.