PC Gamer: Serve coffee, meet ghosts, and play with knives in Necrobarista

PC Gamer‘s Jody Macgregor went hands-on with Necrobarista, the 3D visual novel from Melbourne-based indie developer Route 59 Games, at PAX Australia 2017. Describing it as “the very Australian creation of an Australian indie studio,” Macgregor looked to discover how Route 59 has delicately weaved the very culture of the studio members’ real-life environment into the […]

US Gamer Interviews Necrobarista Developers

Speaking with Caty McCarthy of US Gamer about Necrobarista, the visual novel that dominated headlines earlier this year, Kevin Chen, lead designer at Route 59 Games and art director for the title, spoke about the team’s inspirations and drive, and why you should be following the game. “[Since] the 1990s, visual novels have kind of remained the […]

GamesIndustry International Interviews Warren Spector, Keynote Speaker for PAX Dev

GamesIndustry International has published an interview with Warren Spector, designer of Deus Ex and System Shock, about his upcoming PAX Dev keynote. At the heart of Spector’s talk, called “Developer, Know Thyself”, is the notion that creators shouldn’t let the commercial side define their success. PAX Dev is taking place in Seattle, WA on August 29-30, […]

Gamasutra Reports IGDA’s Initiative to take on Unpaid Development Crunch Time

The International Game Developers Association (IGDA) announced plans to track unpaid crunch time within the gaming industry through its annual Game Developer Satisfaction Survey. Gamasutra reported on the initiative and spoke with IGDA Executive Director Kate Edwards to learn more about the IGDA’s concerns with the industry practice. To read the full article, please visit: […]