Destructoid’s Filip Galekovic explores a procedurally generated city in a developer interview for Streets of Rogue 2, the open-world sandbox adventure from developer Matt Dabrowski in partnership with publisher tinyBuild, coming to PC via Steam Early Access later in 2024.

“Though there’s certainly a glut of Roguelike, Rogue-lite, and wannabe Rogue-lite titles on the market, few games embrace the concept of procedural generation to quite the same extent as Streets of Rogue and its upcoming sequel do.”

Broadly, Streets of Rogue 2 features a huge array of procedural generation systems that should provide players with effectively infinite variety in gameplay, going so far as to generate entire cities and the content between them. The real spice, however, is in Dabrowski’s “chunks” of content and hand-crafted goodies strewn throughout the game world.”

Check out Destructoid’s full article here. For more information on Streets of Rogue 2, run and gun over to the official website, wishlist on Steam, and follow @madguy90, @streetsofrogue, and @tinyBuild on social media.