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Polygon Investigates the Spoils of Delinquency in Co-op Horror The Blackout Club

Polygon’s Owen Good spoke with Question co-founer Jordan Thomas to discuss the multiplayer focus and unique mechanics of the studio’s upcoming co-op horror title, The Blackout Club. As players take and complete missions out in the town, they will inevitably have to do things like pick locks, kick in doors Read more…

By Robert Brown, 8 yearsMay 14, 2018 ago
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Destructoid Finds Tranquility in Introspective Puzzler Solo

Destructoid’s Peter Glagowski reviewed Solo, the introspective puzzler from Team Gotham set on a gorgeous and surreal archipelago. In addition to enjoying the sights and sounds, Glagowski specifically focused on how Solo asks the player to be honest about their own real-life relationships: I did learn a bit about myself, though. As I’ve Read more…

By Robert Brown, 8 yearsMay 11, 2018 ago
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GameSpot Features City of Brass as a Can’t Miss Title from PAX East

GameSpot’s Tony Wilson named City of Brass, the Arabian Nights-inspired first-person rogue-lite adventure from the BioShock veterans at Uppercut Games, a can’t miss game at PAX East. Watch the video below for Tony’s rundown on how City of Brass works and a glimpse at its captivating Arabian Nights-themed world. City of Brass is Read more…

By Robert Brown, 8 years ago
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“Get Rich Or Die Trying” Game Informer Reviewed City of Brass

Game Informer’s Javy Gwaltney reviewed City of Brass, the Arabian Nights-inspired first-person rogue-lite adventure from the BioShock veterans at Uppercut Games, and enjoyed hunting treasure in the cursed city. In his review, Javy explained how City of Brass takes notes from many of the traditional elements expected from the rogulike genre. Read more…

By Robert Brown, 8 years ago
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VG247 Muses on Ion Maiden’s Use of the Build Engine

VG247’s Sherif Saed reported on 3D Realms and Voidpoint’s use of old-school tech to create its new FPS, Ion Maiden. Powered by the Build Engine, the same tools that powered such classics as Duke Nukem 3D, Shadow Warrior, and Blood, Ion Maiden looks like those games on the surface but is more capable under the Read more…

By Robert Brown, 8 years ago
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Bleeding Cool Goes Hands-On with City of The Shroud at PAX EAST 2018

Bleeding Cool’s Gavin Sheehan went hands-on with City of the Shroud, the real-time tactical RPG and social experiment from Abyssal Arts, at PAX East last month. Gavin mentions that City of the Shroud has a “few new tricks” as a tactical RPG. After an explanation of the Combo Wheel, he Read more…

By Robert Brown, 8 years ago
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Destructoid Shares FOX n FORESTS Release Date and Gameplay Trailer

Peter Glagowski of Destructoid reported on the release date for EuroVideo’s FOX n FORESTS, which will launch on Nintendo Switch, PS4, Xbox One, PC, Mac and Linux on May 17, 2018. FOX n FORESTS is a retro action platformer telling the tale of Rick, a mischievous fox with the ability to change seasons on a Read more…

By Robert Brown, 8 years ago
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PC Gamer Gets Introspective With Solo In Their Review

PC Gamer’s Austin Wood reviewed Solo, the introspective puzzler from Team Gotham set on a gorgeous and surreal archipelago. Wood praised Solo’s art style and enjoyed its “wistful commentary.”  He went on to explain the game’s flexible puzzle mechanics, describing one in particular he was fond of. Virtually every puzzle has multiple solutions, Read more…

By Robert Brown, 8 years ago
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PlayStation Shares the Details of Hand of Fate 2’s Endless Mode

John Abrena of PlayStation LifeStyle recently shared the details of Defiant Development’s new Endless Mode in Hand of Fate 2. John reports on the new Endless Mode, which allows players to climb the ranks of the leaderboards in the card-based dungeon crawler with the addition of infinite quests! These are replayable and bring Read more…

By Robert Brown, 8 years ago
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GamesRadar+ on Ion Maiden Using the Same Tech that Powered Duke Nukem 3D

Sam Prell from GamesRadar+ wrote about 3D Realms’ and Voidpoint’s Ion Maiden using the same engine that powered Duke Nukem 3D. So what does a 2018 game built on 1996 code look like? Pretty damn cool, actually. This isn’t another modern game just trying to look the part of a retro Read more…

By Robert Brown, 8 years ago

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