In particular, Alec enjoyed Hand of Fate 2’s structure, which he described as being divided into “sub-campaigns,” each with its own boss and challenges:
“There’s the one where you take massive health damage from snowstorms on about every two of three moves. There’s the one where you have to rescue a certain number of townsfolk (e.g. by rolling dice to see if you can pull ’em out of a fire, or by fighting off marauding zombie-things). There’s the one where you accrue clues as to the identity of a would-be murderer as you progress, and then have to deduce which of three characters they are.
Effectively, every 45 minutes or so HOF switches things up in a pretty big way, while still remaining a game about cards, dice and sporadic hack’n’slash argy-bargies.”
Hand of Fate 2 launches November 7 on PlayStation 4 and PC, and will be available on Xbox One and Xbox One X at a later date.