The Nintendo Switch has been popular with developers, in particular indie devs who have in many cases seen better sales on the console than on Steam or other platforms. In light of this, Gamasutra turned to developers for their take on the Nintendo Switch market.

“It was definitely a good move to port and publish Morphite on the Switch,” says Ben Lee, of Morphite dev Blowfish Studios. “Our game sales for Morphite on the Nintendo eShop have been much higher than other consoles and Steam. It does require more effort to get games on the Switch, but the sales numbers make up for the cost of that effort.”

Sales numbers aren’t the only draw to the Switch – a long-standing customer base, opportunity, functionality, and being on such a popular new platform have all been appealing factors to devs. Brian Kwek of Ysbryd Games (the publisher bringing Witching Hour Studios‘ Masquerada: Songs and Shadows to Switch this year) also weighed in on the conversation:

“The Switch is a really important platform in so many ways right now,” he says. “Nintendo’s franchise exclusives, not to mention the portability of those games that have been the domain of fixed console systems, have really captured a huge swathe of old-school gamers. Momentum is clearly building up for an impressive install base.”

With other popular titles like Clever Endeavour Games‘ Ultimate Chicken Horse set to launch on the Switch this year, there don’t seem to be any signs of developers slowing down their rush to put their games on the console.

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