Gamasutra Turns to Devs for Their Take on the Nintendo Switch Market

The Nintendo Switch has been popular with developers, in particular indie devs who have in many cases seen better sales on the console than on Steam or other platforms. In light of this, Gamasutra turned to developers for their take on the Nintendo Switch market. “It was definitely a good move to port and publish Morphite on the Switch,” says Ben […]

Gamasutra Reports IGDA’s Initiative to take on Unpaid Development Crunch Time

The International Game Developers Association (IGDA) announced plans to track unpaid crunch time within the gaming industry through its annual Game Developer Satisfaction Survey. Gamasutra reported on the initiative and spoke with IGDA Executive Director Kate Edwards to learn more about the IGDA’s concerns with the industry practice. To read the full article, please visit: […]