Gamasutra Shares Newly Appointed IGDA and IGDA Foundation Executive Directors

Gamasutra shared IGDA’s biggest news of the year: Renee Gittinis has been named the organization’s new executive director and Nika Nour has been named the IGDA Foundation new executive director. After serving on the IGDA board for more than two years, Gittinis steps in to replace Jen MacLean following her departure in April. Nour steps in after more than ten […]

Gamasutra Falls Hard for Astroneer

Gamasutra recently shared their feature on Astroneer,  the accessible interplanetary survival sandbox played by more than 2 million space explorers while in Early Access. Gamasutra’s Katherine Cross talks about her experience with the challenging world in Astroneer: Astroneer excels at managing the critical balance between stress and triumph. As irritated and lost as I felt, there was always a […]

Gamasutra Turns to Devs for Their Take on the Nintendo Switch Market

The Nintendo Switch has been popular with developers, in particular indie devs who have in many cases seen better sales on the console than on Steam or other platforms. In light of this, Gamasutra turned to developers for their take on the Nintendo Switch market. “It was definitely a good move to port and publish Morphite on the Switch,” says Ben […]

Gamasutra Reports IGDA’s Initiative to take on Unpaid Development Crunch Time

The International Game Developers Association (IGDA) announced plans to track unpaid crunch time within the gaming industry through its annual Game Developer Satisfaction Survey. Gamasutra reported on the initiative and spoke with IGDA Executive Director Kate Edwards to learn more about the IGDA’s concerns with the industry practice. To read the full article, please visit: […]