Rock Paper Shotgun’s Alice O’Connor investigated the Early Access launch of The Blackout Club from Question, a team of BioShock veterans at Question. O’Connor delves into what she finds compelling about the cooperative paranormal horror mystery:
As you might expect from a studio with immersive sim roots, we can get around the neighbourhood by clambering, vaulting, climbing ropes, using grappling hooks, and other such larks while playing with gadgets like lockpicks, flashbangs, and tranquilliser darts. That good immersive sim stuff. I cannot get enough climbing and tranquillising.