Destructoid walked away “very impressed” by WRATH: Aeon of Ruin, a dark fantasy horror FPS powered by the original Quake engine from 1C Entertainment and 3D Realms in collaboration with developer KillPixel. Author Peter Glagowski discusses how the game carves out its own style in his preview from PAX East:

Quake was all about tight corridors and reckless abandon, but Wrath is about open exploration and weapon mastery. The shotgun’s secondary fire takes a few seconds to shoot off, so you will not be running headfirst into crowds and instantly blowing them all away. These tweaks give Wrath an identity all of its own, even if it is borrowing the tech from Quake.

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Read Destructoid’s preview for further impressions of WRATH: Aeon of Ruin, and for more information, please explore the official websites for WRATH1C Entertainment, KillPixel and 3D Realms or follow the game on TwitterFacebook, and Discord.