Destructoid is Ready for High-Octane FPS Action in Bright Memory Infinite

Destructoid’s Chris Moyse gave us the download on Bright Memory Infinite, a high-octane, visually-stunning first-person shooter made by a single developer at FYQD Studio and published by PLAYISM, and its latest gameplay trailer. Chris compared the adrenaline-fueled futuristic action of Bright Memory Infinite to Battle Angel Alita, remarking on the fast-paced combat and special tools of its heroine: Bright […]

Destructoid Praises WORLD OF HORROR Steam Early Access

Destructoid’s Jordan Devore praised the lo-fi horror RPG WORLD OF HORROR as “one to remember.” The title, developed by panstasz and published by Ysbryd Games, arrives for Steam Early Access on Feb. 20 before hitting up Nintendo Switch, PlayStation 4 and Steam for PC before the end of the year. Uzumaki seems like a major source of inspiration, and […]

Destructoid Unfolds Paper Beast Gameplay Trailer, Coming Q1 2020 to PSVR

Destructoid’s Chris Moyse unfurled the latest gameplay trailer for Paper Beast, a PlayStation VR journey through a new world somewhere inside Big Data: At this morning’s State of Play presentation, Sony revealed a new trailer for Pixel Reef’s esoteric looking VR title, Paper Beast, that features folded creatures, much like the ones created in origami art, […]

Destructoid Shares New Executable Read Only Memories: Neurodiver

Destructoid recently shared news from Midboss: Read Only Memories: Neurodiver, the next mystery adventure set in the world of 2064: Read Only Memories, returns to a futuristic dystopian San Francisco on PC in 2020. Destructoid’s Chris Moyse shared some of the details about the gifted protagonist, ES88: In Neurodiver, players will guide an esper named ES88, who has submitted her […]

Destructoid Explores the Vast Gloom of WRATH: Aeon of Ruin in PAX East Preview

Destructoid walked away “very impressed” by WRATH: Aeon of Ruin, a dark fantasy horror FPS powered by the original Quake engine from 1C Entertainment and 3D Realms in collaboration with developer KillPixel. Author Peter Glagowski discusses how the game carves out its own style in his preview from PAX East: Quake was all about tight corridors and reckless abandon, but Wrath is about open exploration and weapon mastery. The […]

Destructoid Draws Winners for PAX South 2019 Badge Giveaway

Destructoid hosted a PAX South 2019 three-day badge giveaway, and five lucky winners have a great trip to San Antonio ahead of them. Wes Tacos highlighted just a few of the things the winners will be able to see at PAX South: If you’re looking for a weekend of gaming tournaments, conferences, talks, demos, merch, […]

Destructoid Previews Vanishing Grown-Ups and Creepy Cults in The Blackout Club

Destructoid’s Brett Makedonski went in-depth with his preview on Question Games‘ cooperative horror experience The Blackout Club, including some background on the National Quiet Radio Zone and some strategies on how to deal with “The Shape.” Brett gave a brief strategy on how to distract “The Shape” so he doesn’t take out on of your friends: Players […]

Destructoid Reports The Forgotten City Will Be Re-Imagined for PC in 2019

Destructoid’s Chris Moyse covered the 2018 PC Gaming Show announcement about The Forgotten City, a time travel murder mystery from Modern Storyteller, and how it will receive a standalone release on PC in 2019. Chris hit on the highlights of Modern Storyteller’s exciting announcement in his coverage. The award-winning mod is getting a full overhaul with drastic audio and visual enhancements and other additional […]

Destructoid Finds Tranquility in Introspective Puzzler Solo

Destructoid’s Peter Glagowski reviewed Solo, the introspective puzzler from Team Gotham set on a gorgeous and surreal archipelago. In addition to enjoying the sights and sounds, Glagowski specifically focused on how Solo asks the player to be honest about their own real-life relationships: I did learn a bit about myself, though. As I’ve known for quite some time […]

Destructoid Thinks City of Brass Whipped it Good at PAX East

After eagerly awaiting the console version of Uppercut Games’ upcoming Arabian Nights-inspired rogue-lite, City of Brass, Rich Meister of Destructoid finally got the chance to go full-on “Indiana Jones” with one of the game’s core mechanics: the whip. “I can’t think of another first-person game that makes use of a whip, but City of Brass […]