Engadget Tries Their Hand at World Domination in Speaking Simulator

Engadget recently shared their GDC hands-on experience with Affable Games‘ Speaking Simulator, an awkwardly hilarious physics game where an android struggles to appear human by flopping its lips and tongue around. Andrew Tarantola gave us his impressions on some of the in-game antics: I was afforded a quick demo of the game during [GDC] 2019 and absolutely […]

GameSpot Praises Halo Infinite Co-Developer SkyBox Labs’ Upcoming Cinematic Platformer

GameSpot was among the first to preview Halo Infinite co-developer SkyBox Labs‘ upcoming cinematic platformer Stela, praising the game for its breathtaking art and puzzles. Click here to check out the first 10 minutes of gameplay GameSpot tried out at GDC 2019. Stela comes out for PC via Steam and Xbox One in 2019. For more […]

Cliqist gets introspective with Solo at GDC 2018

Laguna Levine of Cliqist went hands on with Solo, the introspective puzzle journey through a dreamlike archipelago from Team Gotham, at GDC. Levine also had an opportunity to chat with the game’s Art Director and Game Designer, Juan de la Torre. Levine described Solo as a personal experience, stating that the complicated themes were crafted into the game in […]

Assault Android Cactus Developer Witch Beam Featured on GamesIndustry

Games developers will always face incredible competition in the games industry, and earning visibility in the space can be difficult for smaller developers. GamesIndustry’s Brendan Sinclair interviewed Assault Android Cactus developer Witch Beam’s Tim Dawson during GDC and shared Tim’s journey from working for Sega to becoming part of a critically-acclaimed indie studio in a […]

Marble Mountain rolls onto Polygon during GDC 2016

Marble Mountain is Lightning Rock’s VR-compatible platformer that draws inspiration from the classic action of Marble Madness and Super Monkey Ball as well as the cinematic set pieces of Indiana Jones. Polygon’s Colin Campbell played Marble Mountain using a HTC Vive during a GDC 2016 demo and shared his hands-on impressions. To read the full […]

Gamasutra Reports IGDA’s Initiative to take on Unpaid Development Crunch Time

The International Game Developers Association (IGDA) announced plans to track unpaid crunch time within the gaming industry through its annual Game Developer Satisfaction Survey. Gamasutra reported on the initiative and spoke with IGDA Executive Director Kate Edwards to learn more about the IGDA’s concerns with the industry practice. To read the full article, please visit: […]

Kinda Funny Games Gets Adventurous with Epistory Livestream

Kinda Funny Games’ GDC 2016 livestream coverage included Epistory, the atmospheric adventure game from Fishing Cactus. The stream demonstrated how players can solve puzzles, defeat waves of enemies and explore a magical papercraft world using Epistory’s typing mechanics. To view the archive, please jump to the 2:38:15 timestamp here: https://www.twitch.tv/kindafunnygames/v/54790364

The Good Mood Creators Demo Upcoming Platformer Mekazoo for The Escapist at GDC

At GDC, The Good Mood Creators impressed The Escapist’s Josh Vanderwall with their upcoming platformer Mekazoo.  Vanderwall compliments the title on its “gorgeous modern art style” and notes how well the game combines multiple elements from other classic platformers. To read the full preview, visit http://www.escapistmagazine.com/news/view/140015-Mekazoo-Hands-on-at-GDC-2015  

IGDA Executive Director Discusses Diversity in Gaming with VentureBeat

Kate Edwards, executive director, International Game Developers Association, spoke with Dean Takahashi of VentureBeat at GDC to discuss the Developer Satisfaction Survey and the IGDA’s continued efforts to promote diversity in the games industry. To read the full interview, visit http://venturebeat.com/2015/03/07/has-the-game-industry-turned-the-corner-on-women-and-diversity-interview/view-all/