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VGChartz Reports on Suda51 and NISA’s Special Announcement at MomoCon 2018

William D’Angelo of VGChartz reported on Suda51 and NIS America’s plans to make a special announcement at this year’s MomoCon. The event will take place Thursday, May 24 – Sunday, May 27, at the Georgia World Congress Center in Atlanta. Goichi “Suda51” Suda will host his panel “Suda51 and Grasshopper Manufacture’s Read more…

By Robert Brown, 7 years ago
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Destructoid Finds Tranquility in Introspective Puzzler Solo

Destructoid’s Peter Glagowski reviewed Solo, the introspective puzzler from Team Gotham set on a gorgeous and surreal archipelago. In addition to enjoying the sights and sounds, Glagowski specifically focused on how Solo asks the player to be honest about their own real-life relationships: I did learn a bit about myself, though. As I’ve Read more…

By Robert Brown, 7 yearsMay 11, 2018 ago
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GameSpot Features City of Brass as a Can’t Miss Title from PAX East

GameSpot’s Tony Wilson named City of Brass, the Arabian Nights-inspired first-person rogue-lite adventure from the BioShock veterans at Uppercut Games, a can’t miss game at PAX East. Watch the video below for Tony’s rundown on how City of Brass works and a glimpse at its captivating Arabian Nights-themed world. City of Brass is Read more…

By Robert Brown, 7 years ago
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“Get Rich Or Die Trying” Game Informer Reviewed City of Brass

Game Informer’s Javy Gwaltney reviewed City of Brass, the Arabian Nights-inspired first-person rogue-lite adventure from the BioShock veterans at Uppercut Games, and enjoyed hunting treasure in the cursed city. In his review, Javy explained how City of Brass takes notes from many of the traditional elements expected from the rogulike genre. Read more…

By Robert Brown, 7 years ago
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Destructoid Thinks City of Brass Whipped it Good at PAX East

After eagerly awaiting the console version of Uppercut Games’ upcoming Arabian Nights-inspired rogue-lite, City of Brass, Rich Meister of Destructoid finally got the chance to go full-on “Indiana Jones” with one of the game’s core mechanics: the whip. “I can’t think of another first-person game that makes use of a Read more…

By Robert Brown, 7 years ago
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Bleeding Cool Goes Hands-On with City of The Shroud at PAX EAST 2018

Bleeding Cool’s Gavin Sheehan went hands-on with City of the Shroud, the real-time tactical RPG and social experiment from Abyssal Arts, at PAX East last month. Gavin mentions that City of the Shroud has a “few new tricks” as a tactical RPG. After an explanation of the Combo Wheel, he Read more…

By Robert Brown, 7 years ago
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PC Gamer Gets Introspective With Solo In Their Review

PC Gamer’s Austin Wood reviewed Solo, the introspective puzzler from Team Gotham set on a gorgeous and surreal archipelago. Wood praised Solo’s art style and enjoyed its “wistful commentary.”  He went on to explain the game’s flexible puzzle mechanics, describing one in particular he was fond of. Virtually every puzzle has multiple solutions, Read more…

By Robert Brown, 7 years ago
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Destructoid Says Super Daryl Deluxe “has cult classic written all over it”

Destructoid’s Kevin Mesereau reviewed Super Daryl Deluxe, the RPGvania with a brawler-style combat system and hand-drawn comic aesthetic from Dan & Gary Games. Without a doubt, Super Daryl Deluxe definitely has a different tone and personality. Kevin had plenty to say about the distinctive aspects of Daryl’s high school adventure and went Read more…

By Robert Brown, 8 years ago
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Game Informer Features Super Daryl Deluxe in New Gameplay Today

Brian Shea of Game Informer went hands-on with Super Daryl Deluxe, the RPGvania with a brawler-style combat system and hand-drawn comic aesthetic from Dan & Gary Games, featuring it in the newest episode of New Gameplay Today. Brian was joined by Kyle and Leo as they explored Water Falls High School Read more…

By Robert Brown, 8 years ago
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RockPaperShotgun Praises Hand of Fate 2’s New Endless Mode

Dominic Tarason wrote on RockPaperShotgun about Hand of Fate 2‘s new Endless Mode, calling it “a great reason to come back and ask The Dealer for a fresh hand.” While Hand of Fate 2 was already a significantly higher-budget game than the original, I’m surprised at how much love and effort Read more…

By Robert Brown, 8 yearsApril 10, 2018 ago

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