Destructoid’s Brett Makedonski went in-depth with his preview on Question Games‘ cooperative horror experience The Blackout Clubincluding some background on the National Quiet Radio Zone and some strategies on how to deal with “The Shape.” Brett gave a brief strategy on how to distract “The Shape” so he doesn’t take out on of your friends:

Players can split up and three-quarters of them can stay relatively safe while the fourth tries to stay alive. If someone’s about to get caught, another player could make a bunch of noise and instantly turn The Shape aggro on them.

The Blackout Club is set to release next year, but for now check out the full preview on Destructoid’s website and visit The Blackout Club‘s page for more information.

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