Wccftech Chats With FYQD Studio About How A Solo Dev Uses RayTracing

Wccftech’s Alessio Palumbo sat down with FYQD Studio‘s sole developer, Xiancheng Zeng, to talk about the implementation of Ray Tracing technology in  Bright Memory: Infinite, coming later this year and published by PLAYISM. The release of Bright Memory on Steam Early Access was overwhelmingly positive. How did you feel about that? Was the feedback useful for the remainder of […]