GamesBeat Speaks to New Executive Directors of IGDA and IGDA Foundation

GamesBeat’s Dean Takahashi spoke to the newly-appointed International Game Developers Association (IGDA) Executive Director Renee Gittins and IGDA Foundation (IGDAF) Executive Director Nika Nour to discuss their appointments to their positions, how they plan on carrying out the IGDA’s mission of representing the needs of the developer community, and the IGDAF’s objective of empowering the next […]

CNET Interviews ToeJam & Earl Co-creator Greg Johnson, Discusses, Kickstater Campaign, Fans Expectations and More

CNET’s Mariel Myers sat down with ToeJam & Earl co-creator and “Funkotron Master” Greg Johnson to discuss all things about everyone’s favorite alien duo, who will feature in the series’ upcoming fourth installment ToeJam & Earl: Back in the Groove! on March 1st. The interview included the scoop on how the Kickstarter campaign made it possible for Johnson and his team at HumaNature Studios […]

Destructoid: “Sleep Tight Might Be the Next Indie Darling on Switch”

Destructoid’s CJ Andriessen had a chance to sit down with We Are Fuzzy and play their twin-stick shooter with tower defense elements, Sleep Tight, and he sounds excited to get his hands on the full game early next year. [Sleep Tight] is being developed by We Are Fuzzy, a new development team made up of video game, television […]

PC Gamer: Serve coffee, meet ghosts, and play with knives in Necrobarista

PC Gamer‘s Jody Macgregor went hands-on with Necrobarista, the 3D visual novel from Melbourne-based indie developer Route 59 Games, at PAX Australia 2017. Describing it as “the very Australian creation of an Australian indie studio,” Macgregor looked to discover how Route 59 has delicately weaved the very culture of the studio members’ real-life environment into the […]

US Gamer Interviews Necrobarista Developers

Speaking with Caty McCarthy of US Gamer about Necrobarista, the visual novel that dominated headlines earlier this year, Kevin Chen, lead designer at Route 59 Games and art director for the title, spoke about the team’s inspirations and drive, and why you should be following the game. “[Since] the 1990s, visual novels have kind of remained the […]

Penny Arcade’s Jerry Holkins on the future of PAX, new projects, and his current favorite game console

Jerry Holkins, co-founder of Penny Arcade, sat down with GeekWire at PAX West 2017 to chat about the past, present, and future of PAX, new projects such as the Automata Series, and his current favorite game console. With more than two decades of experiences in the industry to drawn from, Holkins offered up his thoughts on growing from “two […]

PAX Co-Founder Jerry Holkins tackles the Game Industry’s Best and Worst with Game Informer at PAX West

Game Informer’s Dan Tack sat down with Penny Arcade legend and PAX Co-Founder Jerry Holkins at this year’s PAX West; from his favorite video games, developers and game designers, to the phenomenon and ever evolving nature of PAX, and his role within it, Holkins shed light on what he sees are the games industry’s best, worst, and most exciting developments in recent […]

GamesIndustry International Interviews Warren Spector, Keynote Speaker for PAX Dev

GamesIndustry International has published an interview with Warren Spector, designer of Deus Ex and System Shock, about his upcoming PAX Dev keynote. At the heart of Spector’s talk, called “Developer, Know Thyself”, is the notion that creators shouldn’t let the commercial side define their success. PAX Dev is taking place in Seattle, WA on August 29-30, […]

Assault Android Cactus Developer Witch Beam Featured on GamesIndustry

Games developers will always face incredible competition in the games industry, and earning visibility in the space can be difficult for smaller developers. GamesIndustry’s Brendan Sinclair interviewed Assault Android Cactus developer Witch Beam’s Tim Dawson during GDC and shared Tim’s journey from working for Sega to becoming part of a critically-acclaimed indie studio in a […]

Polygon’s Colin Campbell Interviews the Developer of Windward

Colin Campbell of Polygon recently talked to Michael Lyashenko, founder, Tasharen Entertainment, about his inspiration for the high seas sandbox game Windward and how the title’s development has evolved over the years. To read the full interview, visit http://www.polygon.com/2015/3/18/8238793/windward-is-a-welcome-return-to-the-age-of-sail